✨ FANTASY GRINDER INFINITY ✨

(Alpha 0.0.27)

"Beware the unhallowed grounds of this dark forest, the dead rise near the tombstones of the forsaken." - Priest Contor Aretha

WASD movement, point and click to attack, pretty much everything you do (including nothing and dying) earns xp. You are meant to die and try again.

Left Mouse = Attack 1! Right Mouse = Attack 2!

0.27 Patch Notes

(27b-changed the death animation to be less of performance hog on web, not as pretty sadly)

-Primary stats, Power, Dexterity, Magica, Defense, Resilience, Vitality. Each has a domain of skills that it enhances and skills in turn enhance them on level up. For example Attacks increase power generally and tanking increases vitality, etc.

-UI is now Waaaaaaaaaaay fancier!

-Passives Skills (the spheres surrounding health/energy) now show relevant information like if they are on cooldown (black) if they have a number that counts up or down it will show that too. Passives are color coded

-Hub world, the void. You do all the things between rounds there.

-Hub world includes the old camp, the portal to and from the graveyard stage, the “shops” where the primary progression systems are located, still under construction.

-ONE SHOP! The Grind ash shop has some stuff to buy to progress!

-Simple quests with grind ash rewards!

-MINIBOSS Encounters! There are 5 special miniboss spawns of mild to extreme difficulty. DO NOT ATTEMPT WITHOUT LEVELING SOME. You will die.

-Bleed has been changed again, it cannot kill. It will reduce life to 1, the amount of bleed will continue to tick down but you will not lose any additional life.

-More backend changes.

-Another save file reset, unfortunately :(  However there should be fewer of these going forward.

-All skills reset except for the dying skill, class skills and passive skills.

-Rogue shared passive now works!



Update 0.0.25b: Ghost is partially implemented! Leaderboard for levels earned total. Rebalanced bleed (again). Minor performance fixes.

0.24b patch notes

-Removed no-regen while moving. You still don’t regen while attacking.

-Removed rooting on Mages lightning bolt. First bolt is not random.

-added a visual indicator for vital explosion buildup..

-Reduced warrior defense unique passive effectiveness.

-increased the range and damage potential of rogue abilities

-skeleton damage and passive bonus greatly reduced.

-changed spawns to ramp up more gradually from start to end of the match, significantly easier at the start, significantly harder at the end.


0.26B patch notes

MAJOR Refactor, “action” system (basically all the attacks) made more modular and extensible. Behaviors should be more reliable. A handful of old related bugs fixed.

Same major change to the skills system to much more flexible 

New stuff: Critical hits! Stats like Power, Defense, Vitality, Resilience, Dexterity, Magic! (you will need to take my word for it though…) Trees and rocks are breakable, afk is harder but not impossible, game in general is harder. So so many other little tweaks and changes I cannot actually remember. Leaderboard reset and save reset due to some underlying changes. You now earn “Grind Ash” which does nothing..for now...

B: Added some fun new special effects, minor bug fixes,  slightly changed the aspect ratio and a few other things.

Movespeed increased for all units to increase the general pace of the game.

Levelup-Level temporarily disabled until other systems are done :( It was breaking the game literally, causing crashes.

Update 0.0.24: Skeleton of a new UI, lots of mouse over tooltips everywhere, a few bug fixes and some other small changes to how some attacks work. Changed the font slightly. More coming soon!

Update 23: Visit the camp and select passive skills! Unlock by using them on the classes you unlocked...Everything can be leveled up. Refresh the game if it starts to slow over time. Press M to mute all

Update 22: Reintroduced the inventory (kinda), added back in move speed and damage reduction skills,

Update .21s: Added special effects, waaaaaay more enemy spawns but they are weaker, except for the rares (see skulls) they will kill the heck out of you. Sounds too!

update 0.0.20: SO MANY THINGS! Multiple selectable classes! Completely reworked most things, new graphics! ETC ETC ETC, Needed a new save file so enjoy the fresh start!


Updated 2 days ago
StatusIn development
PlatformsHTML5
AuthorNatalie
GenreAction
Made withGameMaker
Tags2D, Action RPG, Prototype, Spooky, Top-Down

Download

Download
Fantasy Grinder Infinity0_0_27win.zip 17 MB

Comments

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(+1)

Ast rank 2 here, love grinding this game it's addicting finding new ways to level up faster and faster. Definitely keep working on it, it's fun.

(+1)

:) Congrats and thanks for playing. Well some good news and some bad news, the bad is the grind causes the game to explode at the 500,000+ mark because of how "Level-up" level currently works, this friday will probably be a leaderboard reset with that particular skill capped (for now). The good is that the game won't explode from level gain growth after only a day or two of idling. Also a bunch more new stuff coming down to flesh things out substantially that will hopefully be done this week as well.